“Activate the world” (or: what “mobile” really means)

I’m talking at the CETIS conference next week on “Next Generation Content” and as with all my recent talks, I’ve done a mindmap to help me structure my thoughts… Here’s the basic premise: “mobile” isn’t just “designing for mobile devices” but goes much deeper. We need to start thinking about what mobile means from a … Read more

Quality, functionality and openness

It is against an increasingly bitter backdrop of argument between Apple and Adobe (Flash! No Flash! HTML 5! Openness! Closedness! etc…) that I found myself a week ago with a damaged iPhone. An accidental dropping incident from Son1 added a seemingly minor dent just next to the power button, and hey presto – a device … Read more