“Activate the world” (or: what “mobile” really means)

I’m talking at the CETIS conference next week on “Next Generation Content” and as with all my recent talks, I’ve done a mindmap to help me structure my thoughts… Here’s the basic premise: “mobile” isn’t just “designing for mobile devices” but goes much deeper. We need to start thinking about what mobile means from a … Read more

Terribly successful

Imagine a web application as it should appear in 2010. Now lower your expectations in absolutely every way. Design? Absolutely terrible. We’re talking default and mixed fonts, no thought given to typography, spacing. Bad 1995 animated GIFs scattered around.  Terrible Photoshop, or more likely MS Paint skills – that kind of gratuitous dropshadowbeveladdsomesunglareandanotherlayer thing you … Read more

Quality, functionality and openness

It is against an increasingly bitter backdrop of argument between Apple and Adobe (Flash! No Flash! HTML 5! Openness! Closedness! etc…) that I found myself a week ago with a damaged iPhone. An accidental dropping incident from Son1 added a seemingly minor dent just next to the power button, and hey presto – a device … Read more

UK Museums on the Web 2009 – QR in the wild

Last week was the annual UK Museums on the Web conference. Things were particularly hectic and exciting for me this year for a whole host of reasons: We launched a new MCG website in the week before the conference – this was a full migration to WordPress MU which I’ll write more about shortly; We were working behind … Read more